I realise I never posted here to let you know! Massive fan of the simplicity and elegance of the system! Made a game using it for Free RPG Day called The Curse Lingers! Thank you so much for your amazing work!
It really speaks to the design of your system that I decided to create the game a week before and was able to complete the game (including formatting and additional mechanics) before Free RPG Day!
(I'd love to send you a code to the game, as a thank you for your work, as I increased the price following Free RPG Day. Send me a message however works best for you if you'd be interested!)
Hi, this is such a simple and elegant stuff, I played 'Her Odyssey' and it works very well! Would it be ok for you if I translated Caltrop Core to Polish?
Thank you so much for the kind comment! And now I'm checking out Bloodless myself! It's SO cool to see people loving Caltrop Core games that have nothing to do with me!! I'm so happy to see a creator whose game is so well-loved. That I had even a small part in that brings me so much joy. And I'm freakin grateful for Ennio's choice to use my system to build on. Always an honor.
It can absolutely be GMless! People have built solo journaling games on the system, and my game NIGHTHAWKS technically doesn't need a GM, as the system determines what happens next.
Both! You are free to add any depth and complexity, and I can't take credit for it. It belongs to you 100%! I've learned a lot through how other people use my system, but I will never own their games or their tech. Hope this answers your question!
omg that sounds amazing! i hope i can punch a n*zi in it! thank you so much for choosing my lil system! drop a link when you're done and i'll check it out!
I'm a budding game designer, about to publish some of my work soon for sale.
I have to give you all my thanks! Because Caltrop Core has provided a large part of the basis of my latest project, Corkscrew, a journaling experience based on the Saw franchise.
this really made my day T_T thank you so much for taking the time to leave this comment!! i'm so glad caltrop core could help you along! good luck with your first publication!!!!!
For the new optional rule, how is “You don’t get what you want, but you gain a benefit” and “You get what you want, but things get complicated” meaningfully different? It feels like it’s mostly semantic and would have an almost identical result in the game.
Thanks for your question! 3 is still a success (Partial Success), and 2 is still a failure (Partial Failure). Since the roll should have been triggered by a player character wanting to accomplish something, a 3 would mean they accomplish it but there's a catch. A 2 would be them not accomplishing their goal, but they gain some other kind of benefit or opportunity. Previously, a 2 would do nothing at all. For certain genres, like heists, this is still useful (you don't successfully pick the lock, but nothing else happens. you can try again. in our new optional rule case, perhaps the next roll is easier somehow). In my own games, sometimes rolling a 2 feels like it deflates the table a little. The new optional rule is to allow a 2 to be more dynamic for genres/games that want it. Hope this clarifies!
I was making a little game based on responses from solo oracles, and I popped over to the ttrpg dev subreddit to ask a few questions about probability. Someone told me about this game and it's very similar to what I had in mind. It's awesome and I love everything you have created around this idea.
I loved this SRD, got to know it by playing Bloodless and it inspired me to create a game of my own: https://vinisoul.itch.io/slenders-mystery. Thank you for your creation!
Holy crap this looks AMAZING!! Just purchased and can't wait to dig in! Such a coincidence, too--I've been on an internet horror kick lately, so this is perfect timing! Thank YOU for choosing to bless my lil system with your creativity and ideas!!
Fun SRD, really well written and easy to turn into a game — thank you for designing it! I wrote a little solo one pager from it and I’m still smiling thinking of it: https://dsteph.itch.io/airport-cat
Thanks for creating Caltrop Core! I've played a couple of games that run with it, and the sole fact that people can bring their games to life thanks to this SRD is marvelous!
I wrote a one-page game with this. Really fun and intuitive! (Caltrop Core, not my game, though don't consider it unlikely I'll compliment my own work :p )
On October 5th, 2021, Lex Kim Bobrow, or TitanomachyRPG on Twitter, released the first iteration of what is now known as the Caltrop Core SRD. Named by Dicebreaker as one of the “best tabletop RPG systems to hack into a custom game,” the Caltrop Core is the foundation for over one hundred TTRPGs.
I love the concept, but personally don't care for how the statistics work out for rules-as-written. I would make the following modifications at my table:
Disadvantage: if the character is hindered by injury or circumstances, role 2d4 and take the lowest.
There are three possible outcomes: 4 = Success, 3 = Mixed Success, 2 or 1 = Failure. (You could grant "critical success" for rolling more than one 4).
I just released a new Caltrop Core game! It helped me a lot in making sure I got my game released within a day, which I forced myself to do so I could release it on creator day.
Caltrop Core is a d4 tabletop roleplaying game engine.
The PDF 11 pages, with a bold and easy to read layout, and the mechanics are simple to learn and use.
Essentially, the way CalCore works is you roll a pool of d4s and count the highest. 3 is a partial success and 2 a partial failure, so as long as you're rolling multiple dice you have odds of making progress.
The engine explicitly supports both stat-driven and token-driven gameplay (think DnD vs Belonging Outside Belonging,) and it comes with a robust sample game built with the engine, so just by reading it you can get a glimpse of the engine's capabilities and range.
The sample game is fully playable, as are the tons of other neat titles that have been written using Caltrop Core.
Overall, if you want to try some low-number-dice tabletop design, Caltrop Core is a neat little engine and absolutely worth a look.
I really like this but I was thinking my players would hate it (they are mostly only familiar with DnD 5e). The d4s would be a big sticking point... then I realized I was an idiot... just use d20s and take the highest. Same tables but times 5: 1-5 Absolute Failure, 6-10 Partial Failure, 11-15 Partial Success, 16-20 Absolute Success.
I know this kind of defeats the "Love for the unloved d4s" but I think I would have an easier time selling it...
A dead simple system that somehow strikes the perfect balance between being perfectly approachable and incredibly firm a foundation to build numerous (very different) games upon.
Thank you so much for the kind words. I'm so honored by everyone's response. And the fact that so many WILDLY different games have been COMPLETED using it means I can't dodge the compliments the way I normally would try to haha. Truly so glad you like it.
Hmmm… I notice that there doesn't appear to be any way to reflect situational modifiers.
Suggestion: Add or subtract D4s from the basic dice pool.
Say a character is trying to scale a wall. If it's just a standard brick wall, the roll for that might be a pool of (Dexterity) D4s.
But what if it's raining? That would make it harder to climb, so subtract one from the pool—that is, roll (Dexterity - 1) D4s. And if it's really raining, I mean a torrential downpour, the character might need to roll (Dexterity - 2) D4s, or perhaps even worse.
If the wall has a bunch of bricks sticking out which are usable as handholds and footholds, that would make it easier to climb, so go with a pool of (Dexterity + 1) D4s.
And so on, and so forth.
If you choose to make use of this suggestion, you should prolly decide what to do if the pool penalties reduce the pool to zero dice or less. Perhaps the simplest way to go might be to declare the minimum dice pool to be 1D4, end of discussion. There are other alternatives, which are somewhat more complex.
Those are fantastic ideas! I may add a little section in a future version about ways to handle situational modifiers. I want it to be up to each designer, but having examples doesn't hurt whatsoever. Thanks for the idea!
I like how simple the system is but I have a critique:
I don't like how there's no probability behind certain proposed mechanics, such as the possibility of using the sum of d4s for a mechanic, or how often a player might get a 4 on using X amount of d4s.
The core of it's great. Really like the whole "First design" aspect.
You're so right! And I don't really have an excuse, a bunch of people sent me awesome probability tables, like this one by @aaronsxl on Twitter. I'll have to add it to the SRD in the next update! I do have enough info now for a v0.1 for sure. Thanks for checking out Caltrop Core!
And inverted these same numbers would apply to a "roll Xd4 and take the lowest"!
That's the mod I would make - good things effecting a roll add dice (up to a max of 4) while bad things "remove" dice (down to a max of 4). Below 1d4 is -2d4 and so on; the minus means take the lowest. I would also make 4 the max instead of 5 since they're so similar, and because 4 is a 4 and we're all about 4s. so:
4d4 3d4 2d4 1d4 -2d4 -3d4 -4d4
This allows for games with truly miserable results happening under certain situations which can be ~FUN~ :)
P.S. I love the d4 and have also done some experimenting with it
I love how the tiered success gets even more nuanced than I usually see results in TTRPGs get, with the Full Failure, Partial Failure, Partial Success, Full Success results. I'm also a fan of the different ways to put together dice pools. Thinking of putting something together for friends with it.
That's awesome! I'm so glad! And I'm sure there are even more cool ways to group the d4s and get results. If you find anything cool as you make stuff for friends, let me know!!
Hey, thanks for making this! Used it for a one-shot for my podcast and it was a wonderfully approachable system that really helped us tell the kind of story we were trying to tell. I adore the simplicity and flexibility of it.
Just finished reading through this and have to say, this is a brilliant core. I can't wait to use it. It's made with such a beautiful and clear design purpose.
I actually adore this system. I’m super-new to making TTRPGs but I have so many ideas that would work with it - I’m going to make something awesome utilising it
← Return to system
Comments
Log in with itch.io to leave a comment.
I realise I never posted here to let you know! Massive fan of the simplicity and elegance of the system! Made a game using it for Free RPG Day called The Curse Lingers! Thank you so much for your amazing work!
It really speaks to the design of your system that I decided to create the game a week before and was able to complete the game (including formatting and additional mechanics) before Free RPG Day!
(I'd love to send you a code to the game, as a thank you for your work, as I increased the price following Free RPG Day. Send me a message however works best for you if you'd be interested!)
OMG i'm so happy to hear that!! I'd love a code!! omg thank you for the kind words!!
Just followed you on Twitter/X (surprised I wasn't already following you tbh), as I assume that'll be the best place to send you a key.
Edit: Just realised I follow you on Tumblr, too. As before, whichever you prefer.
tumblr is better for reaching me these days, but i can just check my twitter dms!
Hi, this is such a simple and elegant stuff, I played 'Her Odyssey' and it works very well! Would it be ok for you if I translated Caltrop Core to Polish?
that is so wonderful to hear! yes, please go ahead and translate it into Polish!! thank you for wanting to do this!!
Awesome, thank! I'll update you once it's live!
I proudly announce that it's alive!
https://solskaia.itch.io/caltrop-core
Just shouting out props to this system, which I was introduced to via the terrific Bloodless.
I look forwards to trying out more games powered by Caltrops!
Thank you so much for the kind comment! And now I'm checking out Bloodless myself! It's SO cool to see people loving Caltrop Core games that have nothing to do with me!! I'm so happy to see a creator whose game is so well-loved. That I had even a small part in that brings me so much joy. And I'm freakin grateful for Ennio's choice to use my system to build on. Always an honor.
Does this system need to have a dm/gm or can it be gm-less
It can absolutely be GMless! People have built solo journaling games on the system, and my game NIGHTHAWKS technically doesn't need a GM, as the system determines what happens next.
hey, is "Any complexity and depth you add is all you" means "you are free to add complexity" or "what you add is belong to you"? thx!
Both! You are free to add any depth and complexity, and I can't take credit for it. It belongs to you 100%! I've learned a lot through how other people use my system, but I will never own their games or their tech. Hope this answers your question!
Thank you for your reply!
I finally got around to trying to write a caltrop core game. It's about werewolf punk rockers.
omg that sounds amazing! i hope i can punch a n*zi in it! thank you so much for choosing my lil system! drop a link when you're done and i'll check it out!
Heh, I did include a short list of prompts that include thwarting a fash attempt to raise a nazi ghost.
https://damianoddson.itch.io/paws
This SRD is so useful! I released a game a week ago that uses it alongside the Aspire SRD, and I just realized I forgot to let you know what I made.
Here's Dolorine, a Caltrop Core game that is also Built with Aspire: https://open-story-games.itch.io/dolorine
I'm a budding game designer, about to publish some of my work soon for sale.
I have to give you all my thanks! Because Caltrop Core has provided a large part of the basis of my latest project, Corkscrew, a journaling experience based on the Saw franchise.
This is your fault and I love you for it.
this really made my day T_T thank you so much for taking the time to leave this comment!! i'm so glad caltrop core could help you along! good luck with your first publication!!!!!
For the new optional rule, how is “You don’t get what you want, but you gain a benefit” and “You get what you want, but things get complicated” meaningfully different? It feels like it’s mostly semantic and would have an almost identical result in the game.
Thanks for your question! 3 is still a success (Partial Success), and 2 is still a failure (Partial Failure). Since the roll should have been triggered by a player character wanting to accomplish something, a 3 would mean they accomplish it but there's a catch. A 2 would be them not accomplishing their goal, but they gain some other kind of benefit or opportunity. Previously, a 2 would do nothing at all. For certain genres, like heists, this is still useful (you don't successfully pick the lock, but nothing else happens. you can try again. in our new optional rule case, perhaps the next roll is easier somehow). In my own games, sometimes rolling a 2 feels like it deflates the table a little. The new optional rule is to allow a 2 to be more dynamic for genres/games that want it. Hope this clarifies!
Ah okay that makes more sense. Thanks!
I was making a little game based on responses from solo oracles, and I popped over to the ttrpg dev subreddit to ask a few questions about probability. Someone told me about this game and it's very similar to what I had in mind. It's awesome and I love everything you have created around this idea.
I loved this SRD, got to know it by playing Bloodless and it inspired me to create a game of my own: https://vinisoul.itch.io/slenders-mystery. Thank you for your creation!
Holy crap this looks AMAZING!! Just purchased and can't wait to dig in! Such a coincidence, too--I've been on an internet horror kick lately, so this is perfect timing! Thank YOU for choosing to bless my lil system with your creativity and ideas!!
Fun SRD, really well written and easy to turn into a game — thank you for designing it! I wrote a little solo one pager from it and I’m still smiling thinking of it: https://dsteph.itch.io/airport-cat
Is there going to be a Caltrop Core Jam #3?
Awesome system that I am excited to use!
Yay thank you!! I'm so glad!
Thanks for creating Caltrop Core! I've played a couple of games that run with it, and the sole fact that people can bring their games to life thanks to this SRD is marvelous!
I wrote a one-page game with this. Really fun and intuitive! (Caltrop Core, not my game, though don't consider it unlikely I'll compliment my own work :p )
I love the concept, but personally don't care for how the statistics work out for rules-as-written. I would make the following modifications at my table:
The consequences of these changes are shown here: https://anydice.com/program/27ee5
I just released a new Caltrop Core game! It helped me a lot in making sure I got my game released within a day, which I forced myself to do so I could release it on creator day.
I'm so glad!!
Built a game. Here: https://jackledead.itch.io/bio-fear-rpg
Caltrop Core is a d4 tabletop roleplaying game engine.
The PDF 11 pages, with a bold and easy to read layout, and the mechanics are simple to learn and use.
Essentially, the way CalCore works is you roll a pool of d4s and count the highest. 3 is a partial success and 2 a partial failure, so as long as you're rolling multiple dice you have odds of making progress.
The engine explicitly supports both stat-driven and token-driven gameplay (think DnD vs Belonging Outside Belonging,) and it comes with a robust sample game built with the engine, so just by reading it you can get a glimpse of the engine's capabilities and range.
The sample game is fully playable, as are the tons of other neat titles that have been written using Caltrop Core.
Overall, if you want to try some low-number-dice tabletop design, Caltrop Core is a neat little engine and absolutely worth a look.
Already started making a game with this system, and made an itch account just to write this and put my game out there. So cool
Aww!! Thank you so much, I hope it serves you well!!
That's delightful! The first game I ever made was for Caltrop Core, and so it's the first thing I published :) Looking forward to seeing what you do!
I really like this but I was thinking my players would hate it (they are mostly only familiar with DnD 5e). The d4s would be a big sticking point... then I realized I was an idiot... just use d20s and take the highest. Same tables but times 5: 1-5 Absolute Failure, 6-10 Partial Failure, 11-15 Partial Success, 16-20 Absolute Success.
I know this kind of defeats the "Love for the unloved d4s" but I think I would have an easier time selling it...
Go for it! I also found d12s that are done up to be d4s (so similar idea as yours), and they feel nicer to roll!
A dead simple system that somehow strikes the perfect balance between being perfectly approachable and incredibly firm a foundation to build numerous (very different) games upon.
Thank you so much for the kind words. I'm so honored by everyone's response. And the fact that so many WILDLY different games have been COMPLETED using it means I can't dodge the compliments the way I normally would try to haha. Truly so glad you like it.
Hmmm… I notice that there doesn't appear to be any way to reflect situational modifiers.
Suggestion: Add or subtract D4s from the basic dice pool.
Say a character is trying to scale a wall. If it's just a standard brick wall, the roll for that might be a pool of (Dexterity) D4s.
But what if it's raining? That would make it harder to climb, so subtract one from the pool—that is, roll (Dexterity - 1) D4s. And if it's really raining, I mean a torrential downpour, the character might need to roll (Dexterity - 2) D4s, or perhaps even worse.
If the wall has a bunch of bricks sticking out which are usable as handholds and footholds, that would make it easier to climb, so go with a pool of (Dexterity + 1) D4s.
And so on, and so forth.
If you choose to make use of this suggestion, you should prolly decide what to do if the pool penalties reduce the pool to zero dice or less. Perhaps the simplest way to go might be to declare the minimum dice pool to be 1D4, end of discussion. There are other alternatives, which are somewhat more complex.
Those are fantastic ideas! I may add a little section in a future version about ways to handle situational modifiers. I want it to be up to each designer, but having examples doesn't hurt whatsoever. Thanks for the idea!
if zero dice then either you can't do it or roll 2 (or more) dice and take the lowest. my 2 cents :D
(nods) Yep; "roll N dice, take the worst" was one of the "somewhat more complex" alternatives I waved my hands in the general direction of.
I like how simple the system is but I have a critique:
I don't like how there's no probability behind certain proposed mechanics, such as the possibility of using the sum of d4s for a mechanic, or how often a player might get a 4 on using X amount of d4s.
The core of it's great. Really like the whole "First design" aspect.
You're so right! And I don't really have an excuse, a bunch of people sent me awesome probability tables, like this one by @aaronsxl on Twitter. I'll have to add it to the SRD in the next update! I do have enough info now for a v0.1 for sure. Thanks for checking out Caltrop Core!
And inverted these same numbers would apply to a "roll Xd4 and take the lowest"!
That's the mod I would make - good things effecting a roll add dice (up to a max of 4) while bad things "remove" dice (down to a max of 4). Below 1d4 is -2d4 and so on; the minus means take the lowest. I would also make 4 the max instead of 5 since they're so similar, and because 4 is a 4 and we're all about 4s. so:
4d4
3d4
2d4
1d4
-2d4
-3d4
-4d4
This allows for games with truly miserable results happening under certain situations which can be ~FUN~ :)
P.S. I love the d4 and have also done some experimenting with it
This is awesome! Super cool idea!!
I love how the tiered success gets even more nuanced than I usually see results in TTRPGs get, with the Full Failure, Partial Failure, Partial Success, Full Success results. I'm also a fan of the different ways to put together dice pools. Thinking of putting something together for friends with it.
That's awesome! I'm so glad! And I'm sure there are even more cool ways to group the d4s and get results. If you find anything cool as you make stuff for friends, let me know!!
This is great! I'm really excited to start making games with this system (and use them for the power of GOOD).
Hey, thanks for making this! Used it for a one-shot for my podcast and it was a wonderfully approachable system that really helped us tell the kind of story we were trying to tell. I adore the simplicity and flexibility of it.
Keep up the great work!
Just finished reading through this and have to say, this is a brilliant core. I can't wait to use it. It's made with such a beautiful and clear design purpose.
All the best!
Thank you so much!! That means a lot! I can't wait to see what you make!!
This looks so simple and approachable~! Keen to try and make/play a game with this system asap!
Thanks!! I hope you enjoy the process, and I can't wait to see what you make!
Just finished making my game! I'll link on twitter (I'm StuartH_VA there)
Heck yes!!
I actually just started working on a little game using this! Should be done in the next few days.
Love to hear it! Tag me on Twitter so I can see (if you post)!
Will do!
I actually adore this system. I’m super-new to making TTRPGs but I have so many ideas that would work with it - I’m going to make something awesome utilising it
I'm so happy to hear that!! I'm also new, and I thought this would be a great tool for people like us!
This is such a beautifully simple system. I'm going to make my first game with this.
Thank you so much! Please let me know when you do! I'd love to see it!