A downloadable game

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NIGHTHAWKS is a game for 3-6 players based on the painting of the same title by Edward Hopper.

You and your friends will play lonely people. What you do about it, if anything, is entirely up to you. 

Together, you'll decide on what form The Diner takes, what relationships you all have, and what you'll do each Night. Will you succumb to isolation, with salvation right there? Or will you risk rejection and grab at happiness with both hands?


NIGHTHAWKS came to me in a rare flash of inspiration. The downside is the subject matter: loneliness. The question I asked myself was, "Is this worth playing? Would it even be fun?" It's something I ask in the text itself too, in (admittedly) indulgent interstitial pages between the rules. 

For me, on playtesting, the answer is a resounding "yes." And I hope it's the same for you. This is NOT a solo RPG. It's a GMless storytelling game where you explore loneliness together with people you trust (hopefully).



PRAISE FOR NIGHTHAWKS

“Loneliness seems like a dour topic for a game. But there’s stockpiles of warmth and humor buried in the doldrums of solitude. By asking you to confront your loneliness, Nighthawks creates a safe environment to explore your faults, reckon with your fears, and remind us all why we play games in the first place." 

-SC Ormond, creator of Fat Magic


"Titanomachy's Nighthawks is a simple, yet devastating game that explores lonely people dealing with their loneliness -- together. The Caltrop Core system is an excellent tool for the kinds of desperate choices these characters have to make to maintain their sanity and connection with others throughout the course of the game. It's been over a week since I played, but there are still moments where I catch myself reflecting on events from the game. I highly recommend it to anyone looking for a moving, thought provoking experience."

-Amber Logsdon, @thespacejamber

Purchase

Buy Now$4.44 USD or more

In order to download this game you must purchase it at or above the minimum price of $4.44 USD. You will get access to the following files:

NIGHTHAWKS v1.0.pdf 45 MB
NIGHTHAWKS - Alt Font Readability.pdf 45 MB

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Development log

Comments

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Just played a game with some friends and it's great! The writing is so immersive. We used this to create an "episode" about NPCs in a campaign I am running and it helped flesh out all their characters really well.  Also, have to say, the formatting and design of the book as a whole is impeccable. Both engaging and easy to read. Thanks so much for making it!

Thank you so much!! I'm really proud of NIGHTHAWKS, and to see people getting a lot out of it makes me so happy. Thanks again for playing!!

This right here? Good shit.

Our creator seems fully aware of the challenge of playing with the idea of isolation in so fundamentally social a framework, but I think those comes through with the goods. If you've a hankering to explore fragments of soft tragedy in the vein of shows like Midnight Diner, long for the regrets that you might have conjured in games like Poutine or are just desperate to see layout composed of any imaginable configuration of the titular painting... I cannot stress enough, GET ON THIS.

I love it's exploration of folks lonely together in between spaces they can't really be themselves. I think it's got a lot in it to enjoy.

Oh my goodness, thank you so much. Even though is one of my earlier games, I'm still super proud of it. I'm really glad you liked it!!

(+2)

GOOD FUCKING WORDS

Ahh thank you!!!

I really enjoyed the interstitial philosophy and the theming and just the sheer coherence of the whole thing. With everything that's been going on the last few years and the whole world as it is, this is getting put right at the top of my "let's do a one-shot tonight" list for my main group.

Thank you so much, I'm so glad! It felt a little indulgent to add all the interstitial stuff, but it felt right for this game. I hope you enjoy it with your group!

It really tied the theme together for me reading through. And the way the layout messed with it at times, it just brought the whole "trapped in a liminal space" idea full circle. Added voice to the mechanics.